10x size sometimes and is definitely horrifying. I have heard that nitrox was buggy when it came out, but is it still just this buggy all the time after this long? Or is it a recent update cause most of these and nitrox is just not updated yet?Įdit: After asking my friend for more (we divided and conquer in matter of exploration), it appears that wrecks bug also happens to him, and aurora also have texture bugs as well.Įdit 2: Annnnd I forgot about the most funny stuffs, the oversized/undersized crabsnakes. Just make sure you make a scanner fisrst. Interactables reset after loading a save on server, includng aurora's front section reset to being intact. Originally posted by Max Bacon: The two areas where you can scan a multipurpose room are on the floating island and in the mushroom caves.My problem is, I need to build one multipurpose room off of another, and there is a 3rd multi purpose room near by that I I have a specific intent for. But this one is in a somewhat tight location, so I had to alter my design a little. My friend's seamoth randomly gets stuck, only freed after I interact with it and drove it for a bit. I am building an outpost (4th outpost apart from my main base) and I generally use a set layout for my outposts.Wrecks don't spawn properly for me as the host (I can't see entrances and props, only interactables/scannables and sometimes walls disappear).Player has displacement compared to the world (I see 2 stationary seamoth next to each other, my friend sees them 100m apart). Fishes don't swim around until provoked. I just tried it on a couple of other multi-purpose rooms that had stuff in them and indeed it did work. I know Ive expanded my base upwards after having stuff built inside it. It may just be a new bug from a few other fixes done with the cielings of buildings.
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